AI Insights · Timothy · July 2023
Top 5 Slime Games on iOS in Latin America Q2 2023
In Q2 2023, the top 5 slime games on iOS in Latin America showed significant trends in downloads, revenue, and active users. Sensor Tower provides deeper insights into these metrics.
Throughout Q2 2023, the top 5 slime games on iOS in Latin America exhibited notable performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends:
World of Slime Simulator Games by Solid Apps INC saw a progressive increase in weekly revenue, starting from around $339 in late March and peaking at $592 by the end of June. Downloads for the app experienced a dramatic rise in June, jumping from 428 in the week of June 12 to 3K by the last week of June. Active users mirrored this trend, surging from 310 to nearly 3K in the same period.
Super Slime Simulator from Dramaton LTD maintained a steady revenue stream, with peaks in mid-June at $260 and then stabilizing at around $127 by the end of the quarter. Downloads showed a significant upward trend, reaching 9.2K in the last week of June from 4.9K at the end of March. Active users also grew substantially, from 9.5K at the beginning of the quarter to nearly 29.4K by its end.
My Talking Slimy: Super Cat 3D by Pixeland LLC had a relatively modest increase in revenue, peaking at $202 in early June. Downloads fluctuated, with a notable peak of 1.3K in mid-June. The app's active users showed a gradual increase, reaching a high of 2.3K by mid-June before slightly dropping to 2K by the end of the month.
Goo: Slime simulator, ASMR from Exomind LTD displayed a more variable revenue pattern, peaking at $201 at the end of March and stabilizing around $91 by the end of June. Downloads for this app remained relatively low, with minor peaks not exceeding single digits. Active users decreased gradually, from 123 at the end of March to 57 by the end of June.
Fluid Simulation by Pavel Dobryakov showed volatile revenue trends, peaking at $130 in early May. Downloads saw a significant spike in mid-June, rising to 628 from a low of 78 in mid-May. Active users increased notably in June, hitting a peak of 1.3K before stabilizing around 1K by the end of the month.
These insights, derived from Sensor Tower data, reveal the dynamic nature of user engagement and revenue generation for slime games in Latin America. For more detailed analysis and insights, visit Sensor Tower.